
Reduces enemy accuracy by an extremely large amount & increases ranged damage quite a lot.Ĥ) Ice Arrow: Unlock the magic in your bow. Surprise set bonus if you wear them both.ģ) Light Arrow: Unlock the magic in your bow. The penalty for these items, generally speaking, is extra stress taken.ġ) Iron Boots: Adds protection, reduces speed, and makes Link immune to push/pull.Ģ) Hover Boots: Adds dodge & speed after the first round, makes you completely vulnerable to push/pull.

I'm sure you'll find more amazing combos. If you have the guts, you can also be a high-risk healer. Mirror Shield + Heart Container for a beefy reflect guardian. Iron Boots + Hookshot for a tanky puller. These trinkets have a ton of combinations and synergy to change Link's role. If they're marked, he gains more stun chance. Clears corpses, scatters enemies, and reduces their defense.ħ) Boomerang: Link hits all 4 enemies for pathetic damage, but marks all of them, and has a small chance to stun them. Iron Boots allows you to use Hookshot without moving.Ħ) Big Bomb: Link hurls a large bomb at middle enemies. Can grant amazing bonuses upon discovering the Goddesses' items.ĥ) Hookshot: Link fires his hookshot at an enemy, bringing them both to rank 1. It does immense damage if the enemy is marked, and one can find magical arrows to unlock amazing powers.Ĥ) Courage: Link summons courageous inspiration from Farore, bestowing it upon himself or someone in the party. It also has the Sword Beam property.ģ) Steady Shot: Link looses an arrow upon an enemy. Unfortunately, he gets dizzy from spinning, losing speed and dodge.

If above 85% health, it does additional damage as Sword Beam.Ģ) Hurricane Spin: Link slashes the first 2 enemies, doing damage and scattering them while clearing corpses. 1) Thrust: Link thrusts his sword into the enemy.
